Trolls and taverns

The End of the Lonestar Guild
Death of a Generation

Long story short, 5 of the 6 members of the Lonestar Guild fell in battle against evil cultists. The opponents(ice dogs backed up by Tieflings) were far smarter than anticipated and were able to out control the party. Thork froze to death in the bottom of an icy trap inadvertently trapping 3 of his teammates. Boar detonated his magical alcohol in a last ditch attempt to allow the party to escape, but to no avail. Boar, Arelenus, and Galahaul died in the explosion, and Feladrius died attempting to retrieve their bodies for burial. Only the Elven Ranger Ros escaped the temple with his life. So ends a great if short chapter in the lands history.

May 25th

The guild was approached by a young man named Mektor, who invited them to lunch on the behest of his master, Arthur Crabshaw. After accepting the invitation and doing a little resupplying, the team arrived at Crabshaw’s home. They were greeted by Crabshaw and Lord Gallicus Faraday, who explained that Faraday was having Crabshaw build a castle on an island a short distance away. The team agreed to vanquish the monsters on the island to make it safe for the builders. Ros found a vendor of poisons with Boar’s help, but decided to find some for himself, and spent the two weeks they decided on to use to outfit searching for poisons in the wild, and was quite successful in that regard. Meanwhile, Arlenus visited the only survivor of the prior attempts to clear the island in the insanitarium that he was held in, and managed to convince him to talk enough to tell them that the island “deserved its name”. After sneaking into and researching in the royal library, they prepared to fight Arrowhawks. Boar found Balasar in a tavern by the docks, and out of gratitude for the service rendered to him by Boar and Galahaul, he agreed to take them to the island. They traveled to the island, endured an attack by part of the colony of arrowhawks that nested on the island, and made it to the island proper. They camped on the beach, and then Ros began to track. He discovered a bat cave, which they lit on fire, and then fought the remaining inhabitants of. They proceeded to use the cave as a base of operations to fight the remaining monsters. While out scouting, however, Arlenus was faced by an Eladrin riding a griffon. The Eladrin did not speak any language that Arlenus could understand, and attacked her. She wrestled the griffon to the ground and killed the eladrin, and then shouldered the body of the eladrin and tried to escape. The griffon was in hot pursuit when she was joined by Boar, and together they killed the griffon. After several other battles, the group reached the top of the mountain that the island was centered around, and discovered a crashed airship in a caldera. A large group of Yuan-Ti cultists were climbing around the airship. The group decided that they needed to know more, and led a group of the cultists into an ambush in the woods. They took the leader of the group that followed them captive, and brought him to their cave to interrogate him.

Story so far

h1The Story So Far

The group of adventurers that refer to themselves as the Lone Star Guild were first united when they were hired by the small town of Carthis to purge the catacombs beneath a tomb. They performed this task, although they were nearly overwhelmed by the true source of the undead plague. They then were hired by the mayor of Carthis to protect a supply caravan that was headed towards Eeleon. They were set upon by the wolf companions of a Tiefling raiding party, and fell in battle. When they awoke, they had been resurrected and thrown into carts that then took them to Castle Colditz. The managed to escape the castle and returned with the other imprisoned soldiers to Eeleon.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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